A downloadable game

What’s not to love about goats? They’re clever, hungry buggers and they will sow chaos while simultaneously fertilising your field and pruning your hedges! You adore them! You have a herd, you and your business partners. And you aim to conquer capitalism with their beautiful, chaotic faces. You’ve bought into a live goat experience franchise. But the rules of your franchise contract are strict and set you up for failure. So be careful because losing one event fee is enough to doom you!

In Corporate Overgoats, a one-page RPG for 2 or more people, the players go up against the CEO using the power of goats.  Keep the chaos meter from filling up or emptying out and you'll live to goat another day.

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CorporateOvergoats.pdf 577 kB

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Hi! I'm really excited to try out this game sometime, I only have one question: what happens to the chaos meter after a failed roll? Does it stay put? Or does it perhaps move one step to where the players didn't want it to go? Say they were at stage 5, trying to make the goats more tame, and failed: will the goats then get even more chaotic?


Thanks in advance for clarification!

That's a very good question! What you've described is how I tend to play it.

I'm hoping to do a rewrite of the "book" in the near future for some clarity changes like this. Thanks for asking!

Thanks for your reply! :)

The base success threshold doesn't seem to be in the pdf at all. Is it 6?

Ah! So sorry I missed this. It's been so long since I wrote the game I'm not sure, but I think it must've been 7 as the dice mechanic was originally PbtA inspired.

Okay, so I've been consumed by getting my newest game up to snuff. But I finally got a look into the PDF of CO and the success threshold is indeed in there! It's on the CEO's page, the 2nd, under The Chaos Meter heading. It is, indeed, 7.

(+1)

This game is too cool for school. Miss it at your peril.